Loading

The Inward Journey

Inward Journey is not a game to win. It is a place to wander, across still water, through seven gates, toward the light. There is nothing to collect and nowhere to be. Keep it open beside you while you work, or lie down and let it hold you. Move gently. Listen. Breathe.

Touch the water to begin

Where will you begin?

Drag to move, pinch to come closer. Tap a place, or anywhere on the land, to go there.

Where would you like to go?

    How to play

    The stick, lower left
    Put your thumb anywhere low on the left. Push a little to walk, further to run.
    Look
    Drag anywhere else to look around. Tap the land and you walk there.
    The round button
    Tap to jump. Hold to take off and rise; let go to glide. In flight a tap is a wingbeat. In water it dives and rises.
    The word beside it
    What you can do here: Land, Dive, Floor, Surface.
    Hold on something
    A tree, a rock, a crystal or the ground: you go and lay your hands on it. Hold on your own heart for the genesis of light.
    Planets, stars, fruit, crystals
    Tap one to hear the voice it keeps.
    The half-moon, top right
    The narration player: play or pause, back 15 seconds, next. Its card has "Only nature" to rest every voice.
    Tours
    ⋮ → Map → Tours. A light goes with you and the tour walks (and flies) you from place to place. Its bar: ⟲ back ten seconds, pause, » on, ◉ record mode (everything but the world fades; touch anywhere to bring it back), ✕ end.
    ↺ Hear again
    In the monuments' rooms, starts the room's voice from the beginning.
    Contemplation
    Be still for about fifteen seconds and you become your own eyes, turned toward whatever moves nearby. Touch anywhere to return.
    Quiet screen
    When you don't touch the screen the controls fade away. Any touch brings them back.
    ◌
    The small ring above the round button: the wanderer goes on by itself (walking, or flying if you are in the air) while a ring of light breathes round it, in, hold, out, rest. Breathe with it. The stick or the button takes you back. O on a keyboard.
    ⋮
    The map, the guide ("Walk me there" takes you all the way; the stick takes over), autofly, sound and settings.

    Welcome

    Inward Journey is not a game to win. It is a place to wander, across still water, through seven gates, toward the light. There is nothing to collect and nowhere to be. Keep it open beside you while you work, or lie down and let it hold you. Move gently. Listen. Breathe.

    About

    Some narrations in this world are interpretive adaptations of channeled material from the L/L Research archive, voiced by AI. They are artistic interpretations, not the channeling itself. This is an independent work, not affiliated with or endorsed by L/L Research. The complete archive is freely available at llresearch.org.

    Made for Samuel. Animation: Universal Animation Library by Quaternius (CC0). Animals: models by mirada from ROME, via three.js. Textures and scanned rocks: Poly Haven (CC0). Ambient occlusion: N8AO (MIT). Built with three.js and postprocessing.

    0%

    Leave keeps your place on this device.

    Your place is kept.

    Sit to listen

    measuring…